Day 3: Prototype ready and production advancement

From the prototype i was working on yesterday to this. In just two days(having the graphical assets already), i have a working game with movement for player, lazers, enemys and powerUps.

This is some of the logic i created to implement the powerUp system:

The best part of the progress today is to see already the core of the game, now its time to do the quality parts, some animations, UI, audio, VFX and post processing.

In the next couple of days on top of the progress of this project i will be exploring some unity or c# topics that i hope were better explain online, i know some people doesnt do that well looking just at documentation and Unity its a great plataform in a big part thanks to the community that create tutorials and anwers questions all the time, i want to add my grain of sand.