Jhon VergelDay 3 : GameDevHQ project progressToday i have been working on the next few gameplay sections of the project im currently doing.Jan 4, 2021Jan 4, 2021
Jhon VergelDay 2: Shaders and reflection in 2DToday i have been doing some research to achieve reflection in 2D, there are a lot of imaginative ways to achive this, some of the best i…Jan 3, 2021Jan 3, 2021
Jhon VergelDay 1: A year of GameDev, Data Science, AI,Physics, VR, Simulations and much more…First day of the year was tough on productivity but some code was done regarding SQL and C# for Unity.Jan 2, 2021Jan 2, 2021
Jhon VergelDay 31: Happy new year 2021(Also one month of game dev)So there is one hour until next year and i hope to extend this month of gamedev to a year of gamedev, maybe not daily, it has been a great…Jan 1, 2021Jan 1, 2021
Jhon VergelDay 30: Second to last dayThis journey is far from done, but this month it is almost done. The more I learn about the ins and outs the more I am impressed about…Dec 31, 2020Dec 31, 2020
Jhon VergelDay 29: Enemy AI done.Today i finished the AI for the enemies, after some debugging and a unity crash i was able to get the code running but… not doing what i…Dec 30, 2020Dec 30, 2020
Jhon VergelDay 28:Enemy AIFor this part of the project, the idea is to have enemies with well define paths that patrol. Also,the ability to detec the player in a…Dec 29, 2020Dec 29, 2020
Jhon VergelDay 26: Animation Controller 3DAll done with the player movement, using point and click and triggers to change the camera behaviour devepending on where one stands in…Dec 27, 2020Dec 27, 2020
Jhon VergelDay 25:Last Cutscene and start of gameplay.Finished the last cutscene of the project, i will be revisiting them in the section devoted to sound. This part of the course its amazing…Dec 26, 2020Dec 26, 2020
Jhon VergelDay 24: Feliz NavidadToday i completed the GameOver animation, exploring the timeline asset of unity. Had to workout the ilumination since the last baking…Dec 24, 2020Dec 24, 2020